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Blueprint Console Command System
High-performance Unreal Engine 5 blueprint console command system providing millisecond-level execution performance with complete blueprint integration.
✨ Key Features
✅ Direct Command Registration - No need for
BlueprintCommandprefix, just type the command name✅ Simple to Use - Just call
Bind Commandto register commands✅ High Performance - Millisecond-level command execution
✅ Full Blueprint Support - All features accessible in blueprints
✅ Powerful Parameter Parser - Built-in parser supports multiple data types
✅ Thread Safe - Supports multi-threaded environments
✅ Auto Cleanup - Automatically unregisters commands on exit
🚀 Quick Start
1. Add Component
Add the Blueprint Console Command System component to your Character or GameMode blueprint.
2. Register Commands
In Event BeginPlay:
Event BeginPlay
↓
Bind Command (Command Name: "111")
↓
Bind Command (Command Name: "222")
↓
Bind Event to On Blueprint Command Executed3. Handle Commands
Custom Event: On Blueprint Command Executed (CommandName, Parameters)
↓
Switch on String (CommandName)
├─ "111" → [Your Logic]
└─ "222" → [Your Logic]4. Use Commands
Open the console (~ key) and type:
111222111 test parameters
📚 Parameter Parsing
Use the built-in Blueprint Console Command Parser to easily parse parameters:
Parameters → Get Parameter As Int (Index: 0) → Result
Parameters → Get Parameter As Float (Index: 1) → Result
Parameters → Get Parameter As Vector (Start Index: 2) → ResultSupported Data Types
Basic Types: String, Int, Float, Bool
Complex Types: Vector, Rotator
Batch Parsing: Array types
Named Parameters: key=value format
📖 Documentation
Parser Complete Guide - Detailed parameter parser usage instructions
🔧 API Overview
Command Registration
Bind Command
Register command (automatically registers as console command)
Unbind Command
Unregister command
Get Registered Commands
Get all registered commands
Is Command Registered
Check if command is registered
Parameter Parsing
Get Parameter As Int
Parse integer parameter
Get Parameter As Float
Parse float parameter
Get Parameter As Bool
Parse boolean parameter
Get Parameter As Vector
Parse vector parameter
Get All Parameters As Int
Batch parse integers
Parse Named Parameters
Parse named parameters
💡 Usage Examples
Example 1: Teleport Command
Command: tp 100 200 300
Blueprint:
Parameters → Get Parameter As Vector → Set Actor LocationExample 2: Set Properties Command
Command: setprop health=100 speed=5.5
Blueprint:
Parameters → Parse Named Parameters
├─ Get Named Parameter As Int (health)
└─ Get Named Parameter As Float (speed)Example 3: Batch Processing
Command: numbers 10 20 30 40 50
Blueprint:
Parameters → Get All Parameters As Int → For Each Loop → Print⚙️ Configuration Options
Bind Command Parameters
Command Name(String) - Command nameRegister as Console Command(Bool) - Whether to register as standalone console command (default: true)
🎯 Performance Features
O(1) Command Lookup - Uses hash table for fast lookup
Thread Safe - Uses critical sections to protect shared data
Memory Pre-allocation - Pre-allocates memory pool to reduce runtime allocation
Frame Rate Limiting - Maximum 100 commands per frame
Performance Monitoring - Built-in command execution statistics
🛠️ System Requirements
Unreal Engine 5.6+
C++ Compilation Environment
Windows/Mac/Linux
📝 Version History
v1.0.0
✅ Initial release
✅ Direct command registration feature
✅ Complete parameter parser
✅ Full blueprint integration
✅ High-performance command execution
🤝 Contributing
Issues and Pull Requests are welcome!
📄 License
MIT License
💬 Support
If you have any issues, feel free to find me in the Discord community!
https://discord.com/invite/PGYbqVcqBf
Enjoy efficient command system development experience! 🎉
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